The Sphere

Session 8 Notes
All Hail The Pig!

Total XP 4000 (1000 xp each)

  • Before leaving for "The Ward", Coughing August sent some ruffians to try to teach Maalgrum a lesson. They were quickly dispatched. 
  • "Mongrel-baby" appeared at The Bloody Bucket and awaits a proper name. 
  • Vega's Uncle Camael arrived to remove her (loudly) from House Hardegin. He was accompanied by a man you would later learn to be Belmuhn Sewal. Upon leaving, via telepathy, Umbrae apologized to Vega and swore to uphold the agreement, finding Roger and Stuart for her.
  • You traveled to Shipwrights Ward and began investigating the recent disappearances in The Puddles district. After hearing stories about bitten/eaten flesh and little blue men you ventured into The Siphons, a network of tunnels below the district that are essentially a failed attempt to divert high tide (now home to some criminals and apparently strange, undead flesh eaters).
  • One in particular, introduced himself as "Mirik" before vanishing and swearing to torment you in the Siphons…

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Tempests Reach Chronicle, Issue # 140
Long Tim Warden of The Institution Has Passed Away

Ardis Sigin, long time warden of The Institution, passed away late last week. His health had been in steady decline since he was asked to step down as warden last month. 

Long time judge, Akatay Atajin has been running The Institution since. He has commented on how much sadness this news brings to him and his staff at the infamous prison. 

The new warden seems to be performing well in his position, not much news has been coming out of The Institution recently. 

More information on services and opportunities to pay respects throughout The Sphere will be available soon. 

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Session 7 Notes
Hold Your Tongue!

Total XP 2000 (500 xp each)

  • You began the evening with further exploration of the cavern system below Tempest Reach.

    • After trying to hand over Mongrel-Baby to Widow of Kugg (who became Bride of Dorak for a short time but, thanks to Vega became Widow of Dorak) you learned mongrel-people (according to W.O.K/D. cannot have babies…but they do enjoy eating them. You also helped yourself to some House Armand bracers W.O.K/D. had in crates in her "home".
    • You discovered an archway (later learned it was an inert portal to a terrible place) constructed of severed, rotting, screaming heads. One of them was missing a tongue. Upon further investigation, two strange creatures attacked you, one shrieking loudly and alarming the fiendish mongrelmen of your presence. After dispatching the strange, flying heads three mongrlemen appeared to lead you to safety/help you escape. One of them, passed a severed tongue to Fenrick Dale (seemingly the missing portion of the odd portal). 
  • You narrowly escaped the cavern system and returned to The Bloody Bucket. 

    • You met Captain Arlin from Shipwrights Ward. He was the owner of the jade necklace you had found. He thanked you wholeheartedly, and he inquired on whether or not you could join him in The Ward and help investigate a number of recent disappearances in the dilapidated Puddles District. he mentioned a reward.
    • Kyril burst into the tavern. He had been discovered by his master and seemingly linked you to the "missing property". Soon you met Asmund the Great and he challenged you to find his property "or else". You found the ring at the upstart thieves guild and with Kyril returned it to Asmund. As a thank you, Asmund gave you a device that would teleport you to his tower upon breaking it. He mentioned his recent obsession/project was studying The Phase. He is a stubborn, angry, easily annoyed man. He issued a warning to Vega when you departed "be wary of dark elves girl!"
    • You had a message sent to Ashling by one of her colleagues describing the strange activity in the cavern complex, the portal and the fiendish trespassers 
    • As the party set out to join Arlin in Shipwrights Ward, Vega decided to visit House Hardegin to check on the status of their search for Roger and Stuart (her friends). The drow are acting stranger than usual and have, by all appearances, taken Vega hostage (in the most passive aggressive way possible).
    • They knew of the parties recent activities and are being very inquisitive as to what you may have seen and what you may think you know.
    • Datarius (moon face) created a fake sending to Vasha, Fenrick and Maalgrum proclaiming his engagement to Vega. It was so fake, it was almost read as a "taunt". 
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Session 6 Notes
Deeper into the caverns...

Total XP Awarded: 2000 (500 xp each) 

  • You traveled deeper into the cavern complex underneath Tempests Reach.
  • Venturing into the Mongrelmen encampment on what you believe to be the second or third level of the cavern system you discovered a peculiar scene. A huge chieftain (Chief Kugg) lay dead and his widow knelt over him in mourning;

    • There were several spent torches at this scene, odd because you had believed the Mongrelmen to be able to see in darkness. You would later learn that Kugg was regularly visited by humans/humanoids (Widow of Kugg was unable to pin point to exact race).
    • After examining the body, Vega determined cause of death to be an extremely sharp piercing item with precision wound placement. One wound to the head, one to the heart and one to the kidney. You believe the murderer to be the clockwork assassin you had previously encountered on this same level of the complex.    
    • Chief Kugg was surprisingly "well geared". Maalgrum pulled a ring of feather-falling from his corpse.
    • A large number of crates with symbols of House Armand and House Owain were stockpiled here. In them were various high quality kits, tools, potions, and one contained a dozen pair of bracers. Among the most curious was an entire shipping case full of very valuable holy symbols dedicated to the God of Magic, Nethys. This container was marked with the symbol of House Owain, who you know to strictly worship the God Ferrakus.
    • Widow of Krugg proved to be helpful, she lead you to two potential exits from this level of the cavern system. First, a crevice leading down. Second, a pool of water, supporting vegetation (including a large, lightning struck tree) that lay under a huge whole in the cavern roof exposed to the outside world. You were able to see the night sky and determine you had moved  more east, closer to the coast of the Obsidian Sea, from your original position underneath Tempests Reach.
    • Widow of Kugg also gave you a little insight on their culture, like how a new chieftain will be selected and informed you that "the bad ones" lived below, even eluding to a potential demonic, devil or fiendish presence among them. She also stated that the lower you go…the larger you can expect the Mongrelmen to get.    
  • You descended to the next level of the complex;

    • You uncovered another piece of the clockwork hound in an oddly placed pile of debris.
    • You were attacked by a group of Chokers. The same creatures used as slaves and entertainment by House Hardegin. 
    • You came across some areas that looked as though the stone had been worked or mined at some point in time, explaining some of the debris. 
    • You stumbled upon an area where large Mongrelmen with glowing red eyes walked among large piles of dead "normally sized" Mongrelmen. They walked with a purpose. They were on high alert. Later, down this same corridor, Vasha would retrieve a "Mogrel-Toddler" who was using its voice mimicry ability to sound like a weeping Vega (or at least that is how some of you heard it). 
    • You discovered a crevice leading down yet again.  The temperature continues to rise the lower you get; however, this time it was mixed with the sweet tinged of ocean air. This crevice drops into an area of completely worked and supported stone.  
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Session 5 Notes

Total XP 8100 (2025xp each)

  • Ashling introduced you to Maalgrum, a hobgoblin new to The Bloody Bucket. He joined you on your journey back into the sewers.
  • Vega was again struck by a mysterious negative energy attack. This time, she thinks it came from Marcy or Darcy, one of the soul bound, heirloom dolls.
  • You returned to the sewers. Now that you know what they are, you discovered some Scoria Shrines mixed in with the crude re-imaginings of the symbols of The Six.
  • The corpse, seen originally by Wilbur and Vasha was gone.
  • You ventured deeper into the cavern complex, discovering an entire community of Mongrelmen. They live a very taboo and crude life. They speak a basic form of Undercommon. It was evident that they were wary of you and that you were not welcome. They pointed you to an area where a large crack appeared in the cavern floor and simply said "bad men go down".
  • Dropping down unearthed a trapped Otyugh, a clockwork assassin hunting god-knows-what, a clockwork hound in pieces and an entire village/community of surprisingly well geared, somewhat less crude Mongrelmen, two of which you had engaged in combat. 
  • The twisted symbols of The Six persist on this level of the cavern complex; however, there are a larger number of crude House Armand symbols (The Kukri Wheel).   
  • You stand rested and poised at the entrance to the "advanced" Mongrelmen encampment. 
  • Fenrick earned 50 xp for asking about Terror Time!!
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Coughing August
The Four Fingers Gang

This warehouse was always packed with merchandise still waiting to be fenced.  Anything other than straight coin was brought here first. Only August and his most trusted allies were allowed in this part of the guild house. He brought the prospect here today, hoping the magnitude of treasure it held would be enough to sell him on joining The Four Fingers Gang. August started in on the prospect;

"Look…I get it…you're on the fence" his statement was broken up by an empty, chest rattling cough that has haunted him since childhood, the byproduct of a respiratory infection that nearly killed him as an infant and ultimately how he was awarded his nickname…Coughing August.

"Four Fingers ain't for everybody and I get that. We're new. Things are moving slow…but MOST importantly they are moving smart. You could be in on the ground floor. Sure…a prospect today…but think about tomorrow? Think about one year from now? You got the skills kid. Just the fact that you ain't hurling yourself at us and beggin to join like these other idiots…that is what tells me you are the perfect candidate for what we are trying to do here…"

Again the coughing came. this time August had to rest a hand on the prospects shoulder to keep from falling over.

"Look…I gotta lay down. My head is spinning a bit. Take as much time as you need but make sure you do some work in between. Keep building your resume…lets us know you ain't all of a sudden in the sack with Constable Mowbray. Weezle made your reservation at The Bucket this morning. Room and food is on us. Keep me in the loop on those nosey pricks." August paused and took a deep breath through is nose. He removed is hand from the prospect as he exhaled slowly. "You're a good kid."

Coughing August lead the prospect out of the warehouse and they parted ways. He headed to his private quarters for a brandy and a much needed, afternoon nap. 

 

 

 

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YES! Session 4...finally! 12-7-2017

Total XP 1300 (325 each)

1 Honor Point, 1 Prestige Point, 1 Profound Interaction with Ashling the Hunter

  • You traveled to the rangers outpost at the behest of Haakon and encountered a near death Ashling. She was attacked by a grizzly bear in a cavern complex not far from the outpost. You were able to investigate the complex and retrieve Ashling's belongings without hurting the bear.
  • Outside of the outpost and in the cavern complex were two pools and a stream of crystal clean "water" between them, seemingly flowing backwards.
  • There were 6 scoria shrines in the cavern complex where one of the pools was and a large chest containing large chunks of crude silver was at the bottom of the pool. You confirmed with House Owain that the silver is more than likely not related to the scoria shrines and that it is odd for so many shrines to be in one place.
  • While wrestling with the bear, seemingly out of nowhere, Vasha and Fenrick were under the effects of a heroism spell.  
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Session 4 Rescheduled! (AGAIN...)
Next Gaming Session Nov. 9th

Hello, 

I am rescheduling our next session for November 9th. Sorry for the hassle. 

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10/12/2017

10/12/2017

2000 XP Awarded (500 each), 1 Prestige Point and 1 Honor Point.

  • You returned the jade necklace you had found clearing vermin from the store room in The Bloody Bucket to Haakon. Although grateful for the return, Haakon seemed annoyed that you have yet to assist with locating Ashling. 
  • Wilbur learned the name of the huge half orc that had been interrogating Haakon about the Cooper family business. His name is Hrusk. Haakon also placed an order of 15 jugs of spirits with Wilbur and inquired upon when he would actually receive the order. 
  • A strange Tiefling named Kyril entered the Bloody Bucket and requested assistance locating an empty Ring of Counterspells entrusted to him by his master Asmund the Great. Asmund is a notoriously powerful (and cruel) mage. Kyril paid you a non-refundable 500 gold to begin investigating the location of the ring. He will pay an additional 3500 gold for its safe and secret return. (Skills challenge is currently at 8 successes and 2 failures). He gave you a simple glass bauble to break/smash/crush when you have the ring so he can meet you to reclaim it. 
  • At House Hardegin, Vega and Fenrick received their rewards for saving Umbrae's life. Vasha and Wilbur earned a purse of 2300 gold, dispatching the champion of the House Hardegin fighting pits…a large Choker named "Squeeze". Prior to the confrontation, you stood buy as Squeeze destroyed a helpless young halfling female. The halfling was wearing a strange necklace with miniature elk horns acting as the pendant. Vega was given another embossed coin, this time platinum. House Hardegin seems to be steeped in strange, taboo customs and birth defects.    
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Tempests Reach Chronicle, Issue # 138
Akatay Atajin Named New Warden of The Institution!

Long time judge Akatay Atajin has been named successor to the current warden of The Institution, Ardis Sigin. Akatay Atajin has the reputation of being firm and honest and has sent more criminals to "The Plank" than any other judge in the history of Dagons Teeth. No doubt he will serve the famous prison well. 

For nearly three decades Ardis Sigin has acted as chief warden of The Institution. In recent months his suddenly failing health has become a concern for his family and colleagues. Under recent pressure from the governing bodies of The Burning Isles, lead by Akatay Atajin, Warden Sigin has agreed to step down.  

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