The Sphere

Session 16

Total XP 18,200 :  (4550 each)

Honor Points: 1  Prestige Points: 2

  • You walked with Belmuhn back to Grujos borough to check the status of the warehouses and show Belmuhn the "halos". You noticed fresh wagon wheel imprints in the grass near the magical doors. Belmuhn used his magical glasses to note multiple crates had been moved from this section of the warehouse by large human men who seemed hasted and panicked. 
  • Camael arrived as you were headed to the tenements to have Belmuhn view it through his magical glasses. You were honest and brought Camael up to speed on recent events. He had no idea what the red/crimson elephant symbol was for, stating, "you can't expect me to note every street gang that suddenly pops up in Tempest Reach!"
  • With Belmuhn and Camael, you went to tenements. Belmuhn's visions in the tenements included humans rolling the tenement children into rugs and loading them into a cart. These men donned symbols of a black-sea otter. Again Camael claimed to not know anything about the "otters". Belmuhn was actually very helpful, even making suggestions on areas to search and view through his magical spectacles. 
  • Camael informed you that Roger and Stuarts sister was now missing.
  • At The Procession of the Six, after all hell broke lose, you spotted Litia. She seemed very sickly, having lost approximately 15 lbs and having hair falling out in large clumps.
  • During The Procession of The Six, a mob of Mongrelmen erupted from the sewers and streets and engaged House Hardegin and House Armand in combat.
  • Instead of joining the foray, you used your skills to save as many innocent bystanders as possible, corralling them inside The Bloody Bucket. During combat;

    • Another Adhukait arrived and attempted to kidnap Fenrick. You were able to fight off the Asura once again!
    • After being magically put to sleep by Vega, Datarius killed Widow of Kugg by jamming a scimitar into her temple.  
    • Surprisingly, combat between the Mongrelmen and Houses was relatively balanced; no clear victor. 
  • As combat ended and the streets once again became safe (as safe as they ever are in Out Town) Constable Mowbray and Prosecutor Venin Gray arrived with a contingent of city watchmen. A verbal confrontation began and Mowbray ordered his watchmen to take Vasha into custody. The session ended with Maalgrum replying to Mowbray by simply saying… "Nope".
Session 15
I have to take a shit...

XP Awarded 6,600 (1,650 each)

  • We opened the evening in the tenements. After dispatching Grujo and his gang, you left all children except Roger and hid the bodies in a storage closet.
  • 3 steps below Out Town is Grujos borough. Grujos borough is meticulous, beautiful, warehouses are clearly new and feature inconspicuous doors towards the back, designed to be forgotten/hidden. All doors are alarmed.
  • Alarms on the back doors have some meta-magic affect while the front doors were alarmed but had no meta effect.
  • Warehouses were closed as The Procession of The Six was starting (Winter Fest).
  • Belmuhn Sewal was strolling by as you were deciding how to infiltrate Grujo's warehouses. 
  • Sewal informed you that Camael was coming to Winterfest.
  • Sewal ended up walking to Out Town with Vega alone, the rest of the party "needed to shit".
  • Vega learned the history of Winterfest; remembering the stabilization of Tempests Reach, the first major metropolitan area to safely settle, along with a celebration of all the diverse cultures to initially enter the area.
  • You seemed to have figured out the password for the alarmed doors.
  • Once inside, you discovered a workbench/pegboard secret door. An electrified cage trap dropped. Once past the trap you discovered crates with waybills featuring an anonymous origin/shipper but destined for a large university in Wickham Bay, The same university where Camael is spiritual advisor. 
  • The crates were also alarmed.
  • Once opened you found "Halos". Glass orbs with etched runes, steel banding and thumb screws, and a place to screw an electrode at the top. Immaculately and masterfully crafted.
  • While dinning with Belmuhn Sewal, Vega noticed he was momentarily stunned/affected by something…
  • Belmuhn warned Vega again about "the company you keep"
  • Belmuhn had a strong reaction to the "red elephant" symbol.
  • You originally stated that you found it in the sewers/cavern complex.
  • Sewal wanted you to show him the location of "the body". A conversation between Maalgrum and Sewal followed;  

Sewal "We can talk to Grujo, he can assist."

Maalgrum "We pulled this (the red elephant symbol) off of Grujo."

Sewal "Where is Grujo?"

Maalgrum "In his room where he tortures children." 

  • Sewals glasses are clearly magical. The edges of the purple lenses seem to shimmer when he focuses on someone. 
Session 14
A Whole Hound

XP 13,200 (3,300 each)

  • You quickly dispatched the Otyugh and recovered the remaining pieces for the clockwork hound.

    • It will cost 7,500 gp and skilled, technical labor to repair.
  • You returned one of the clockwork assassins to House Hardegin. Turns out, they were looking for you anyway. 

    • grateful for the return, Umbrae handed gold, house emblazoned coins to Maalgrum, Vasha and Fenrick. You can return with the coins when you have determined what you want for a reward. 
    • in their search for Roger, they had found another emaciated child outside of the tenements in out town. He had similar "halo marks" as Stuart and also appeared to have had his very life force drained from his person, beyond healing by positive energy.
    • by reading Jonathans thoughts Umbrae was able to get two fleeting visions. One of the "testing" that involved older men and one of a group transporting Jonathan and other children.
    • You went to the tenements;

      • You found Roger dead along with 2 other dead children.
      • You found two children alive.
      • All were discovered in building 3, level 3 of the tenements.
      • You learned that the property manager of the tenements, Grujo, is also an organized crime figure. He owns several properties in the same borough of Tempests Reach, 3 of which are large warehouses. He and his "team" all have either embroidered or in some form of jewelry a crimson red symbol that looks similar to an elephant (below).
      • You saw a weasel that you quickly figured out to be someones familiar. Maalgrum was able to catch it. It had similar trauma marks to its head as if it also were wearing some form of medical halo. 

Session 13
Wendigo What?

Total XP: 15,200 (3,800 each)

  • You kicked the evening off by seeing to the banishment of the Adhukait. While at the temple of Iomedae, you sought assistance with Litia's mental ailment. The clerics of Iomedae were able to tell you that Litia was suffering from some form of psychosis. Using your investigative skills, piecing together the rest of the evidence; elk antlers, strange disappearances in Deren, etc. you discerned it must be a powerful form of Wendigo Psychosis. Essentially a curse, in order to end Litia's suffering, you will have to destroy the Wendigo. 

    • Until that time, you have left Litia with the clerics of Iomedae…basically hospice care.
    • Haakon seems ready to fight the Wendigo! 
  • Back at The Bloody Bucket, you noticed a copy of the Tempests Reach Chronicle stating that, following the massive earthquake in The Burning Isles, it has been confirmed…zero survivors at The Institution. The post lacked any real detail but among the non-survivors was the new warden, Akatay Atajin. 
  • You had forgotten that Winter Fest would be starting soon.  See the new wiki page for more information.
  • You revisited the cavern complex beneath the Tempest Reach sewer system. You encountered clockwork assassins in a battle with the fiendish mongrelmen. 

    • The assassins seemed programed to destroy any/all mongrelmen, fiendish or normal. 
    • 5 of what you thought to be 12 assassins were destroyed. You had calculated the assassins to cost approximately 3.6 million gold, a hefty investment by House Hardegin. You stashed 2 of the destroyed/damaged assassins near the Otyugh cavern. 
    • Widow of Kugg was still alive. You saved her and 11 other mongrel-people from certain death.
    • A voice (probably an asura) in Fenricks head tried all sorts of bribery to gain access to the portal key he carries with him.
    • As session 13 ended, you were still in the cavern complex, planning to double back for the assassins and investigating the Otyugh den for more clockwork hound parts/pieces.  
  • Marcy & Darcy paid yet another visit!
Session 12 Notes
Nice day for a wedding...but not for crafts.

Total XP 5800 (1450 each)

Prestige +1, Honor +1

One profound interaction with Laelia, Malkus, Ashling, Arlin and Haakon. 

Fame Update! Your current fame score should be 5 (your level) + Charisma modifier + 9 (total fame/prestige points awarded to date). This should place all of you above a Fame score of 10, which comes with new unlocks/abilities and increases your sphere of influence. 

  • With the help of Asmund the Great it seems the issues you had with Coughing August and his guild are solved. Maalgrum has been officially kicked from the guild. You learned that The Wasp is actually Coughing August's daughter…lucky fella!
  • Constable Fenwick Mowbray claims to have a body as he continues to go after Vasha (legally). It may just be a matter of time before Vasha is arrested again.  
  • You all arrived to celebrate the wedding of Haakon and Litia. 

    • Litia crafted an obnoxious tiara of misc. antlers and we learned that Vega hates crafts.
    • Before the wedding, you discovered Litia, removing her face…with some scissors. Before you could fully investigate…wedding crashers arrived!
    • The Adhukait and two of the fiendish mongrelmen burst into the Bloody Bucket.
    • The mongrelmen were quickly dispatched, the Adhukait was restrained (dual headlock) and you are in the process of taking it to the Temple of Iomedae (along with the very brave Father Malkus).
    •  Marcy & Darcy decided to pay a visit. 


Tempests Reach Chronicle, Issue # 142
Massive Earthquake Rocks The Burning Isles!

A massive earthquake has reportedly rocked the Burning Isles.

There are reports of devastation throughout Dagons Teeth with the heaviest damage centralized near The Institution. 

Local authorities have confirmed the notorious prison has been completely destroyed. As of now, there are no survivors recorded on the prison island. 

The Chronicle will run special editions as long as needed to bring you updates as they break.    

Session 11 Notes
Fenrick's mom is a ho!...and she be crazy!

Total XP (party was instructed to take level 5)

+1 Honor, +3 Prestige

  • The evening began with all but Maalgrum leaving the magistrates office and heading back to The Bloody Bucket. Maalgrum was recovering from being poisoned the previous night.
  • In speaking with Saber Lynch, Vasha admitted to murder but claimed self defense.  
  • Litia is involved in a romantic relationship with Haakon. She also seems to be hearing voices. 
  • Taking Maalgrum for some restorative healing at the church of Iomedae you met a trustworthy cleric named Malkus. 

    • Malkus restored Maalgrum
    • Malkus offered to assist with the Asura problem; however, once confrontation began, he was clearly out of his league. 
  • Soon you were confronted by a far more dangerous Asura, an Adhukait. Fenrick delivered a powerful blow and the creature fled, but not before killing Mongrel-baby/Tripurasura (which he referred to as "Adeptus"). The Adhukait was also looking for the portal key (tongue). 
  • Camael's courier, a halfling named Arbitio Brown delivered a blouse as a gift to Vega. He made no mention of Stuart. His spider monkey "Harry" panicked and attacked Vega, tearing chunks of hair from her head, which Arbitio stuffed into his pouch.
  • You seem to have Lucky Bright and The Wasp right where you want them! Currently you have them as prisoners.  
Session 10 Notes
Mongrelwomen, Moms & Mobrays...

Total XP 4000 (1000 xp each)

1 honor point, 1 prestige point

  • You started the evening taking the Tripurasura to House Hardegin, hoping they may be able to assist in dealing with the issue. On the way, you crossed paths with Datarius. He stated he was looking for Vega anyway, Umbrae had found Stuart (Stuarts body) and it was awaiting her at House Hardegin. 
  • Upon entering, Umbrae and several other house members were waiting in the atrium. A conversation about Asuras and Mongrelmen began with Umbrae insisting she had no knowledge of the existence of Mongrelmen; however, when the "red eyed" Mongrelmen were mentioned the attitude/body language/etc. in the room switched and Umbrae could be overheard instructing Datarius to "contact Thoggour…I want a dozen more assassins…I don't care how much it costs".
  • Vega mourned the loss of Stuart. His body was blackened and emaciated. His forehead and temples looked as though they had had screws inserted into them, similar to that of a medical "halo". Although devoid of magic, it looked as though Stuarts entire life force had been violently stripped from him.

    • Vega requested the body be sent to her Uncle Camael in Wickham Bay. She also sent along a letter. 
  •   While Vega mourned, Fenrick, Vasha and Maalgrum ventured to the fighting pits where a reanimated Squeeze (now referred to as Re-Squeeze) was set to fight Widow of Kugg. Vasha and Fenrick "Sewer Troll" Dale entered the pits and ended the fight (winning a modest purse for themselves). Widow of Kugg was saved and later escorted back to the sewers along with a potion of expeditious retreat from Vasha.
  • A small verbal confrontation between Vasha and Umbrae began after the pits. Seems like they parted on poor terms. 
  • Once back at the Bloody Bucket, Constable Fenwick Mobray was waiting. He accused the party of a recent double murder and claimed he had two witnesses that saw Vasha commit murder. He took Vasha into custody. You know the thieves guild pays Mobray and he was carrying a new, high quality weapon. You were also relatively certain that Mobray is fishing because he doesn't have a body. 
  • Maalgrum went to discuss this "murder matter" with Coughing August but was met by Augusts favorite assassination duo, Lucky Bright and The Wasp. Maalgrum was able to escape this time…but you can bet this team of assassins will be relentless!
  • Fenricks mother Litia surprised him with a visit to the Bloody Bucket. She stated that the village of Deren was all but gone and she had no other place to go. She inquired why Fenrick had not responded to her sendings. She stated that all of Deren disappeared under similar, strange circumstances. "Food still on the stove…and elk antlers". 
  • After Vega filed paperwork to expedite the process, Vasha had his moment in front of a magistrate. He met the prosecutor, Venin Gray and the defense representative Saber Lynch. Mobray was a no-show, which didn't appear to sit well with the magistrate. Vasha was released on his own recognizance…for now. 
Session 9 Notes
Introducing The Murder Hobos!

Total XP: 3,650 

1 Prestige Point and 2 Honor Points

Captain Arlin is now a contact, albeit "skeptical" (trust score of 2)

You finished up work in The Siphons, dispatching Mirik the Drowned and his network of ghouls. The Puddles District should be safe once more (well…"safer" anyway)

After receiving your reward from Arlin, you returned to Tempests Reach and turned in for the night. Fenrick awoke to Mongrelbaby going through his packs. Mongrelbaby had stolen the rotting tongue/portal key. After some questioning, it was revealed that Mongrelbaby is actually a Tripurasura (a low tier Asura).

Currently you have the little Asura tied up.

Your adventuring party is officially called…The Murder Hobos. 


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