The Sphere

Session 24

Total XP 12,800 (3,200 xp each)

  • The night started with two of Lord Zul's Twice Born having you follow them behind a coastal resort, near a water fall, where a marsh giant, boggard and four-armed sahuagin resembling more of an angler fish than a shark attempted to ambush you. 

    • They all wore colors and symbols associating them with the cult of Dagon. 
    • At least two references were made to "take the girl and kill the others".
    • The boggard and strange sahuagin fled, but you were able to kill the marsh giant and loot his Bracelet of Dagon.
    • Before leaving, you defaced the two Twice Born with inappropriate symbols. 
  • You spent some time in Magia Guerra gathering information. You learned that Black Otters were an organization that "solved problems" and "made things and situations go away". You also learned that Apso Seng Kyi was a breed of dog commonly referred to as a temple dog, often found in monastery's and the temples and shrines of certain deities; Irori, for an example. 
  • Darcy and Marcy decided to make an appearance. 
  • Vasha received an urgent sending that ex-constable of Tempest Reach Fenwick Mowbray has escaped incarceration. 
  • Upon returning to Luthor Zul's manor you came across Belmuhn Sewal. He was waiting at Zul manor to have lunch with Luthor. He seemed happy to see you. He stated he had been in Magia Guerra for three days. Soon, he would be returning home, with a quick stop in Wickham Bay. He offered to teleport you.

    • You had lunch with Sewal, during which you made reference to Apso Seng Kyi and 'dead things rolled up in rugs". 
    • Although he tried to play cool, his side glances clearly stated "how dare you" and "tread lightly". 
    • He again warned Vega about the company she keeps.
    • He eluded that maybe Vasha should leave "well enough alone".

Dagon (pronounced DAY-gon) is the Demon Lord of the Sea and Sea Monsters that dwell in its darkest depths. His unholy symbol is an octopus eye surrounded by a gold disk inscribed with ancient looking runes.


Dagon is believed to be the largest of all the known demon lords. Dagon's appearance is hideously monstrous and somewhat alien, being neither fully fish, eel, or octopus; he is some foul amalgamation of all three. His spawn often take after him, similarly disgusting combinations of deep sea creatures.


Dagon is one of the oldest beings in the Abyss being one of the ancient qlippoth, the creatures that dwell in the abyss before demons. Dagon dwells in the depths of the Abyssal sea of Ishiar, in a sunken city known as Ugothanok a city with architecture so ancient as to be almost alien. Dagon is said to have slain the great kraken Kaktora, thereby creating the devilfish now haunting The Obsidian Sea.

Cult and worshippers

Dagon is quite active on the Material Plane, regularly sending his demonic minions to the deep oceans of the world to become high priests for evil aquatic monster races, such as his gutaki or deep one followers. He is even worshiped by some of the more savage sahuagin tribes. Unfortunately, Dagon's foul influence is not limited to the ocean depths; he is also revered by some debased coastline societies. In these twisted communities, land dwellers mix with ichthyic beings from the depths, spawning horrible cross-breeds which have no place in the natural order of things. Marsh giants are normally the most fervent of Dagon's land-based followers, but his cult has been growing among humans in isolated villages, who secretly turn to his worship, sometimes on the promise of bountiful fishing or alien golden jewelry.



Titles The Shadow in the Sea,
Shadow Lord of the Sea,
Demon Lord of the Sea and Sea Monsters
Home Ugothanok city, in Ishiar, in the Abyss
Alignment Chaotic evil
Areas of Concern Deformity
Sea monsters
The Sea
Worshipers Desperate or insane coastal dwellers, boggards, heretical sahuagin and skum, krakens, marsh giants
Cleric Alignments
Domains Chaos, Destruction, Evil, Water
Subdomains Catastrophe, Demon, Oceans, Rage
Favored Weapon Trident
Symbol Gold disk inscribed with sinister runes around an open octopus eye
Sacred Animal Fish
Sacred Colors Blue, gold
Correspondence From Luthor Zul's Manor
two handwritten notes found on the floor, near a desk...

(Note 1)

Lord Zul,
Thank you for your kind note.
After much thought, I wanted to ensure you that “the arrangement” will not have to change under my leadership. Please, no worries. Business as usual.
Warden Akatay Atajin

(Note 2)

Thank you for a lovely time in Magia Guerra. What an absolutely breathtaking coastline.
Thank you for your continued support in all of our endeavors. Without your otters, the dogs could not exist.
History will mark you a hero.
The Sphere will be forever grateful for the work and sacrifice we have long endured on their behalf.
Apso Seng Kyi

Session 23
I am Zul!

Total XP: Take level 8!

  • You searched The Unlucky Halfling. Along with some magical armor, a potion and other items you discovered about 50 backpacks stuffed with rations, some coin, changes of clothes, a wineskin and a list of churches, shelters and safe houses within the city limits of Magia Guerra.
  • You kept the misc. magical items but left the backpacks, as they were clearly for the disabled and disadvantaged children Captain "Val" was delivering to Magia Guerra. 
  • With Captain "Val" busy on deck, you searched the cargo hold of The Aboleth. You discovered a large, banded pile of rolled rugs almost identical to the ones you saw in Tempests Reach near the tenements. Towards the center of the "bundle" were 6 rugs of a much larger diameter than the others. You cut the main band to get a better vantage point on the 6 larger rugs. Each of them emanated strong auras of both necromantic and abjuration magic.

    • The necromantic auras were the result of a gentle repose spell cast (seemingly by a very powerful magic user) on the bodies of dead children rolled up in the rugs.
    • The abjuration aura was coming from iron bands (2 per rug) that held the rug in a tight roll. Obviously, these carried some sort of an alarm spell that you discerned would be triggered if the bands were unlatched. 
  • Later, to cover your trail and create a diversion so Edal and the children could escape The Aboleth you set a small fire in the cargo hold. Although very disappointed, Captain "Val" did not seem to think the party was involved with setting the fire. 
  • After arriving in the port of Magia Guerra, The Aboleth was quickly unloaded. Docking next to The Aboleth was a poorly maintained ship with an odd crew of Deep One Hybrids. They were unloading a large cargo of crates, all containing the symbol of The Cult of Dagon. 
  • After securing rooms at a bed and breakfast on the outskirts of town you decided to travel to Zul Manor. 
  • On the way to Luthor Zul's estate, you crossed paths with the Twice Born. Magia Guerra (and other communities in The Burning Isles) have become a safe haven for obscure cults, religions and necromancers (essentially anything taboo that would be shunned on the mainland). The Twice Born are, for lack of a better term, mindless undead servants. They are usually well dressed, almost as a status symbol. The owner’s tag them in various ways. It could be a tattoo, scar, missing appendage, piece of jewelry, etc. There are shops that “groom” these servants for their owners similar to a salon. One law that is enforced has to do with The Twice Born. Local necromancers are forbidden to animate or keep any intelligent undead. This is considered a capitol crime and the punishment for this is “The Plank” (see wiki – Mount Reysalon).

    • Luthor Zul's Twice Born have a black, stylized symbol of a sea otter on their foreheads. 
  • Once at Zul Manor you quickly learned that the estate had been left/fled in a hurry. Items were strewn about and the door had been left ajar. 

    • Although the manor was a virtual magic shop, you decided not to take any items. 
    • You found a carriage house full of rugs and horse drawn "cargo" or flat-bed carriages…but no horses. There was bedding, stalls and food for horses. 
    • Before leaving to head back to the docks, you uncovered two handwritten notes to Luthor Zul; one from "Apso Seng Kyi" and the other from Warden Akatay Atajin (of The Institution). 
  • You traveled back to the docks and were surprised to see The Aboleth was already gone. 
Session 22
Morals and "What-Not"

Total XP 16,400 (4100 each)

  • After borrowing a PSO from Captain Arlin and purchasing two scrolls of teleport (which you purchased at a 10% discount) you traveled back to Homestead Grove and ended The Hunt of The Bogeyman curse that had been tormenting Vasha. 

    • The Grand Protector of The Great Elm turned out to be a diminutive fey creature known as an Atomie. The birching wasn't felt at all. The "brand" seems to have altered Vasha's blood.
  • Once business in the grove was handled, the party took employment with The Crows Nest Shipping Company, joining the crew of The Aboleth, captained by Dorremera "Val" Salin.   

    • You continue to follow the trail of a shipment of rugs shipped to the residence of Luthor Zul in Magia Guerra from Red Elephant storage in Tempests Reach. 
  • Before boarding, you noticed parents paying Captain "Val" to take their disabled and/or disfigured children.

    • You were aware of this practice. Magia Guerra has become a dumping ground of sorts for unwanted children.
  • Once on board, two things occurred; 

    • Seagulls feeding on a drying rack (emerging from the water) filled with rotting flesh. Was it food or art? It seemed to spook the crew.
    •  You encountered Edal and The Unlucky Halfling (his ship). 

      • Edal referred to himself as a "liberator" and was claiming to be pirating The Aboleth only to free the cargo of disabled and disfigured children. 
      • You currently have him asleep and tied up. 
      • You are towing his boat, but have yet to search it. 



Session 21
The Bogeyman Cometh...and then goeth away.

Total Awarded 31,600 (7,900 each).

Your continued your travels to Shipwrights Ward;

  • You encountered a field littered with large bear traps and met a local Halfling Ranger named Bernhard Took. He begged for your help in dispatching a local murderous dire bear named Bonepelt. 

    • After a glorious feast in the Halfling village of Jubilee, you took down Bonepelt. Bernhard was so thankful, he used some of Bonepelts hide to upgrade the Ursine Rageskin you took from the Sisters of The Grove (Green Hags).
  • As soon as you were done…The Bogeyman arrived to hunt Vasha.

    • You had to deal with him twice this session! 
    • On the second encounter, Fenrick carved his initials into the forehead of the powerful Fey creature.
  • You arrived in Shipwrights Ward.

    • The Emerald Leopards paid you for your services along with a small bonus.
    • You sought out a local library and researched The Bogeyman, Homestead Grove, etc.

      • You learned about a coven of Hags known as the Sisters of The Grove. They have cursed innocent travelers for trespassing in their sacred grove.
      • The curse that Vasha suffers from is know as The Hunt of The Bogeyman. He will continue to arrive within 24 hours of being dispatched, within one mile of Vasha, and start the hunt.The Bogeyman will just keep coming back, more powerful than before until the curse is broken. The curse can only be broken in the following ways;

        • Vasha's death
        • Miracle, Wish or Limited Wish spell
        • Seek penance for trespassing in the Grove, being "birched and branded" by The Grand Protector of The Great Elm.

          • According to legend (learned from some local Erastil clergymen), The Grand Protector appears on the first full moon of each month.  

            • You are currently about 1 week, swift travel from The Park of The great Elm
    • Otherwise, you plan on looking for The Crows Nest Shipping Company and seeking passage to Magia Guerra to continue your investigation. 

The Session ended with Vega walking into a local eatery, ordering an entire days worth of meals and eating them in one sitting. Somehow…she was still not satisfied. 

Session 20
The Bogeyman Cometh

8000 xp (2000 each)

  • Vashas murder trial ended.

    • The magistrate apologized on behalf of the city and the city watch.
    • He left the docket open in case Vasha wanted to seek restitution.
    • He ordered Mowbray taken into custody; charged with witness and evidence tampering and submitting fictitious evidence. 
    • The magistrate made it clear that no further charges would be or could be filed against Vasha in relation to this matter, a complete exoneration. 
  • You took a job as guards for a group of musicians, The Emerald Leopards.

    • They offered 2 gold each per day to see them safely on tour, stopping in villages on the way from Floering to Shipwrights Ward. 
    • Allister, Alex and Alexa. Nice but a tad hippy-ish.
    • They have a high quality PSO (planar stabilization orb) attached to their "tour bus". Taking the assignment allows for safe travel to Shipwrights Ward.
    • You are following the trail of of the strange sea freight-bill that mentioned the Red Elephants and a strange shipment of rugs and carpets, heading to Shipwrights Ward and then sailing to the home of a "Luthor Zul" in Magia Guerra.  
  • When we ended the night you had just emerged from Homestead Grove. You are about 13 days into the trip, roughly the halfway point. Some interesting points along the way;

    • You encountered a sheep, killed by a huge talon and seemingly dropped from the sky.
    • In the middle of the road, a large, worked-stone marker jutted up from the ground. Although it was a normal marker…it was clearly not in its intended location. No signs of what or whom may have moved it were present. 
    • You encountered a tree know as a Corpsefruit Tree. Malgruum and most of The Emerald Leopards were compelled to eat its fruit and suffered the consequences, severe nightmares, for 3 days. 
    • You saw a crew of Duergar repairmen from Pyrebury replacing a PSO along the banks of the La-Dee-Da River. 
    • Your first night in the grove presented you with three, green-skinned crones in the middle of some dark incantation. The incantation was in Aklo as were their attempts to communicate with you. None of you spoke Aklo, so you have no clue what was said or cast.

      • You attacked and quickly dispatched the crones…and they seemed happy about it. 
      • They left behind a hoard of strange treasure. An alchemists formula book, a suit of ursine rageskin and a ring of sustenance.
    • The next day at breakfast a Boogeyman appeared, ruthlessly pursuing Vasha. The strange fey creature killed Vahsa, but brought him back…because he didn't want "the hunt " to end so soon. He left, promising to return the next day.
Session 19
Sit Jake...Good Jake

No XP awarded, simply take level 7

Prestige Points: 1 to Maalgrum (over 30 on a skill check), 2 to Fenrick (over 30 on two skill checks)

  • The last fig/rice pudding went out. Vega gave Datarius frog eyes in a fig pudding.
  • Day 5 of Winterfest started with three representatives of The Six arriving at The Bloody Bucket to present you with gifts as a reward for your heroic actions during the Procession of The Six. Carbonne Owain, Tes Hewitt and a Kasatha from House Armand (you could not understand his/her name) presented each of you with your choice of a magical, fusible gem. Maalgrum and Vasha selected Gems of the Red Sun, Vega took a Lightning Gem and Fenrick took the Scoria Stone.
  • At lunch, multiple messengers had arrived. One delivered a message to Vega and one to the entire party; 

    • From Captain Arlin, a Sea Waybill describing a shipment from The Red Elephants to a home in Magia Guerra of some 25 rugs, carpets, etc. The freight was prepaid, but no weight was listed on the bill, which is extremely odd. Grujo Trevil had signed the bill. 
  • By dinner, two Duergar from Pyrebury, Dalomnur and Jaldroki arrived at The Bloody Bucket, questioning "The Hobos" about the events resulting in the destruction of at least two, and theft of at least one clockwork assassin. You traded your crude silver and the buried clockwork assassin for the restoration of the clockwork hound you named Jake. This transaction had to be approved by Mr. Thoggour Grimshaper himself (leader of Pyrebury).  

    • You later found the hounds hidden compartment to be a handy place to store free buffet food. 
  • Stacy presented Vega with a substantial amount of gold. It was discovered that Davian Sr. had passed from a drug overdose and, contrary to popular belief, actually had a decent estate. You did not see who presented the estate to Stacy, she simply described them as a judiciary or government figure. 
  • On day 6 of Winterfest, Vasha was crowned King of Winterfest, much to the dismay of Constable Fenwick Mowbray. Looks like the fun is just starting for our Ifrit friend…
  • With Winterfest ending, Maalgrum and Ashling worked together, utilizing disguises, and transported the editor of the Tempest Reach Chronicle to a rangers outpost for safe keeping, until he can testify to his statements about young Davian at Vasha's trial. 
  • It was decided that you would reach out to Saber Lynch and pay to fast track what will hopefully be the last trial you need to attend for some time. 


Session 18
The odor of Figs & Shame...

Total XP 4,000 (1,000 each)

  • You visited with Davian's boss at the Tempests Reach Chronicle. He agreed to ID the body and presented Saber Lynch with a formal statement. Saber Lynch stated she would not submit the statement until after Winterfest, giving you time to plan on protecting the witness. 
  • Two wagons of Mongrelmen were paraded through the city streets by Mowbray. "Off to the plank with these beasts!" "Broad and un-civil behavior will be punished!" These beasts will meet Mt. Reysalon!" "You don't lay hands on The Six!". "All hail The Six". 

    • Mowbrays spectacle was accompanied by signs, jeers from the crowd, rotten vegetable tosses, the works! 
    • The wagons were manned by city watchmen and had very low-grade/government quality planar stabilization orbs.
  • The Brides! Weddings were all over Out Town on day 3 of Winterfest. You laid low for the most part, briefly assisting in calming an angry mob (someone whom you assumed to be Lucky Bright was disguised as a child, stealing wedding gifts, although not cash or jewels). Eventually, Maalgrum, Laelia and Fenrick would partake in the festivities.   
  • Davian Sr. started hanging around the Bucket, trying to manipulate Stacy. Haakon wanted to fire Stacy, for she had been sneaking Davian Sr. into The Bucket via the back door at night. Vasha convince him otherwise and Stacy was taken to live with Vega, assuming they could keep her new home secret and her safe from Davian Sr's toxic presence.
  • Day 4, Fig & Rice Pudding Exchange Begins!

    • Vasha was busiest, presenting gifts to the entire city watch/town guard, survivors & victims families from the blood bath that was supposed to be The Procession of The Six, Asmund, Kyril, Umbrae Khalaza (who was especially touched) and all of the characters from The Bloody Bucket (Haakon, Arlin, Laelia, Ashling & Marlow, etc. etc. 
    • Lucky & The Wasp presented each of you with a bowl of pudding containing a very expensive large diamond, it would seem the past is behind them. 
    • Asmund sent (via Kyril…and it had to be wrestled out of him) 3 powerful magic rings and another summoning bauble for Vega. 
    • Constable Mowbray presented steaming turds (should have come as no surprise).
    • Datarius gave Vega a dried up Lizard…a tad surprising. 
    • Umbrae presented Vega with a gift and Vasha with a platinum embossed entry coin.
    • Umbrae stated she would start the search for Roger and Stuarts missing sister. 
    • Vega left her gift for Belmuhn Sewal with Umbrae, asking her to deliver it. 
    • 2 plainly dressed men (obnoxiously plain/new clothes) arrived at The Bloody Bucket and presented all four of you with puddings containing 2 silver coins (no significance in the coin type or quantity). Both wore symbols as brooches, stylized outlines of a black sea otter.
  • Maalgrum assassinated Davian Sr. staging a drug overdose. While at the Tenements, he noticed Lucky Bright handing out "gifts" to less fortunates.  




Tempests Reach Chronicle, Issue # 144
It's a Miracle! Warden Akatay Atajin Found Alive!

Recently a powerful earthquake rocked The Burning Isles. Until now all inhabitants of The Institution were believed to be deceased.

Just yesterday, the warden of The Institution, Akatay Atajin appeared in Sangra. 

Visibly weak and clearly shaken from his recent experiences, he is being sent to Magia Guerra for recovery in a private hospital. 

It is uncertain if there are more survivors, but Akatay Atajin is expected to brief the Chronicle in full once his wounds have healed. 


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